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Guns of Icarus

Posted by on April 30, 2015

Guns of Icarus is a first person steam punk shooter, and in it you can play as one of three different classes on board an airship and here are the classes;


Pilot, strategist, and commander, the Captain flies the ship, scopes out the battlefield, chooses engagements, and communicates priorities to keep the crew working as a cohesive unit. A good Captain has a keen eye, a quick mind, and a sure hand on the wheel.


Pilot’s Tools



With this handy tool the Captain can sight enemies at a distance, keep track of them through cloud cover, and mark targets for the crew to focus their fire on. Spotting indicators are visible for the whole team, and spotted enemies also appear on the map.

See Spotting.


Lucky Phoenix Claw

Shipgoing folk are a superstitious breed, and airship captains are no exception. With a wave of this lucky talisman, a Captain gains the confidence to pull off hotshot piloting maneuvers that temporarily improve a ship’s turn speed… or so they believe. These tricky moves can take their toll on the engines, however.



This fuel additive can be used to provide a short-term boost to engine output. That extra speed comes at a cost, causing engine damage over time.



This special formula is brewed aboard ship according to a secret recipe and kept around for emergencies. Turns out it also makes a pretty impressive engine fuel, although engineers tend not to be too happy with the havoc it wreaks with the engines.


Hydrogen Canister

This highly flammable lifting gas increases upward acceleration, but brings with it a greater risk of fire to the balloon.


Chute Vent

Activates vents to release gas from the balloon, increasing downward acceleration for rapid drops.


Tar Barrel

Dump this gunk into the engines and they begin to spew a thick cloud of black smog, useful for confusing pursuers and making a quick getaway. Sustained use clogs up and causes damage to engines.


Drogue Chute

An emergency parachute that can be deployed to counter momentum and rapidly slow forward motion.


Impact Bumpers

Deploys a protective barrier around the ship and reduces engine output to lessen the force of impact and reduce collision damage.


The Gunner has one job and one job only: locate targets and blow ‘em out of the sky! Gunners combine quick reflexes and sure aim with a thorough knowledge of all the tools of war, from the humble Gatling gun to the larger guns like the deadly Manticore Heavy Hwacha.


Gunner’s Tools


Lochanagar Shot

An extremely deadly and experimental round of ammunition. A single powerful shot loaded with everything and anything that goes boom. Due to the nature of the clip and ammunition, it drastically reduces gun mobility.


Heavy Clip

The added weight of this special ammo clip helps to reduce recoil of any gun. The downside is that since these bullets are heavier, they don’t travel as quickly as their normal counterparts.


Lesmok Rounds

Special ammunition that is packed with unique Lesmok gunpowder that packs an extra punch making your shots travel much faster. Great for weapons that tend to have a significant amount of bullet drop or if you need an extra boost to accuracy.


Greased Rounds

These rounds and clip mechanism have been specially treated so that they exit the gun at a much higher rate than normal. If you need to unleash a barrage of bullets into your enemy before they squeak passed, this is your answer.


Heat Sink Clip

The worst thing that can happen is if your gun catches on fire, rendering your weapon unusable. Don’t worry, load in this special clip and your gun will be able to dissipate heat and protect itself from catching fire.


Incendiary Rounds

Want your bullets to pack an extra spicy kick? Well, don’t hesitate to load these bad boys in your gun and set all the things on fire.


Burst Rounds

Burst rounds pack a less powerful punch as direct damage, but spread destruction over a wider area with an explosive charge.


Charged Rounds

For those with a steady hand, why not use special rounds that deal extra damage? You’ll get fewer bullets and you won’t be able to shoot as fast but these babies sure do the trick if your aim is true..


When everything’s falling apart and you can’t see through the smoke, it’s the Engineer who keeps the ship flying. Most often seen running around the deck and putting out fires—figurative and literal—successful Engineers have serious multitasking skills, intense focus, an impeccable sense of timing, and a good pair of boots. And if you want a reputation as a miracle worker, remember to inflate your repair estimates by a factor of four.
Engineer’s Tools

Shifting Spanner

A simple tool for a quick fix, repairing a small amount of damage in a pinch. Effective at rapidly rebuilding offline components.


Pipe Wrench

A blunt tool for percussive maintenance, with medium repair strength and speed. What the Pipe Wrench lacks in precision and power it makes up for in accessibility, a generalist’s tool that performs most tasks capably.


Rubber Mallet

The robust Rubber Mallet allows the Engineer to make more substantial repairs that require a longer cooldown period, best saved for when the ship is out of immediate danger. Slow to rebuild destroyed components.



Fire Extinguisher

With a trusty Fire Extinguisher ready at hand, the Engineer is prepared to put out fires as soon as they start.


Chemical Spray

While not having the instant extinguishing effects of the Fire Extinguisher, the chemicals will coat component and decrease the chance of it igniting in flames again.


DynaBuff Industries Kit

Engineering isn’t all about putting out fires and fixing damage. Maintenance is important, too, and in moments of calm, this tool can be used to apply the tuning and buffs that yield small boosts in performance when battle comes again.

Now for the different ships that you can use:

Squid—Fastest and most fragile ship.

Squid—Fastest and most fragile ship.

Spire—The glass cannon.

Spire—Good all around

Pyramidion—The vanguard to lead you into battle.

Pyramidion—Good speed and strength

Junker—Multi-role ship, very flexible.

Junker—Very maneuverable and strong

Goldfish—Bread and butter

Goldfish—Fast and durable the Goldfish can out run most opponents

Galleon—Hulking tank.

Galleon—Hulking tank.

The End.

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